Systems/Enhancement & Upgrading/Advance Skill Breaking

Advance Skill Breaking

Enhancement & Upgrading Updated March 9, 2026
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Definition

The Skill Break is the use of a skill when your Digimon started its normal attack animation in order to interrupt it. The result is that the target receives damages from both attack and skill but in less time that it would normally takes. This method can be used with any Digimon, but a higher Attack Speed will make it easier.

Advance Skill Break is available in some Digimon. It allows it to strike another one with a melee attack while executing a skill(need to be completed, thanks)

Description

In order to skill break, you need to launch a skill just after hitting the melee attack key. This will cancel the animation by entering in skill animation.

Advance Skill Break is obtained by pressing the attack button (key 1) right after the digimon starts the skill. You should see in Battle Window that your digimon dealt a normal attack's damages and the skill's damages, the ennemy unable to react before (he does not change his position). Also, the battle will end with your digimon still in striking animation phase.

A Example

what happens is that... the digimon movement animation uses a file called ".NIF" and when using a skill it executes this animation, however pressing standby for the engine the skill is canceled, allowing the basic Hit more times, but for us visually the digimon continues the animation of the skill until the end. For this reason we see in battle information using Hit + Skill damage at the same time, with that we do much more damage against a mob.

Availability

  • Notes: Skills with Asterisks (*) *appear* to have ASB, however the battle window stops for a split second, so it's closer to skill breaking
  • Omegamon Alter-B features a pseudo-ASB on its first skill (F1). To trigger it effectively, it is recommended to use the alternative ASB key combination: 'Skill key' followed by 'Stop' and then 'Attack' (F1 -> Stop -> Attack). This is best executed after using the second skill. • Omegamon Alter-B features a pseudo-ASB on its first skill (F1). To trigger it effectively, it is recommended to use the alternative ASB key combination: 'Skill key' followed by 'Stop' and then 'Attack' (F1 -> Stop -> Attack). This is best executed after using the second skill.

​For optimal DPS, the recommended rotation is: start with a basic attack, then immediately use the second skill (F2) to cancel the attack animation. Follow this with 'Stop' and 'Attack'. Once the F2 animation ends, continue with a basic attack and then use the first skill (F1) to cancel that animation. Immediately press 'Stop' followed by 'Attack' (repeat 'Stop/Attack' 2 or 3 times) to ensure a fluid ASB combo.

  • Fanglongmon's F3 seems a bit odd, I had removed it last week, but testing it out again it seems like if Fanglongmon isn't close enough to the raid then F3 won't ASB. • Fanglongmon's F3 seems a bit odd, I had removed it last week, but testing it out again it seems like if Fanglongmon isn't close enough to the raid then F3 won't ASB.
  • Chaosmon's F1, F2 and F3 does only one normal hit during their animations, so it's kind close to an ASB. • Chaosmon's F1, F2 and F3 does only one normal hit during their animations, so it's kind close to an ASB. • Chaosmon's F1, F2 and F3 does only one normal hit during their animations, so it's kind close to an ASB.

Extra Information

Mercenary DigiEgg Drop Locations Advance Skill Breaking Raid Boss Debuff System Digimon Table DS Table Stat Formula Experience Table Game Patches Glossary Unused Content